引入需要的模塊
import pygameimport random
配置圖片地址
IMAGE_PATH = 'imgs/'
設(shè)置頁面寬高
scrrr_width = 800scrrr_height = 560
創(chuàng)建控制游戲結(jié)束的狀態(tài)
GAMEOVER = False
圖片加載報(bào)錯(cuò)處理
LOG = '文件:{}中的方法:{}出錯(cuò)'.format(__file__, __name__)
創(chuàng)建地圖類
class Map():
存儲(chǔ)兩張不同顏色的圖片名稱
map_names_list = [IMAGE_PATH + 'map1.png', IMAGE_PATH + 'map2.png']
初始化地圖
def __init__(self, x, y, img_index): self.image = pygame.image.load(Map.map_names_list[img_index]) self.position = (x, y)
是否能夠種植
self.can_grow = True
加載地圖
def load_map(self): MainGame.window.blit(self.image, self.position)
植物類
class Plant(pygame.sprite.Sprite): def __init__(self): super(Plant, self).__init__() self.live = True
加載圖片
def load_image(self): if hasattr(self, 'image') and hasattr(self, 'rect'): MainGame.window.blit(self.image, self.rect) else: print(LOG)
向日葵類
class Sunflower(Plant): def __init__(self, x, y): super(Sunflower, self).__init__() self.image = pygame.image.load('imgs/sunflower.png') self.rect = self.image.get_rect() self.rect.x = x self.rect.y = y self.price = 50 self.hp = 100 # 5 時(shí)間計(jì)數(shù)器 self.time_count = 0
新增功能:生成陽光
def produce_money(self): self.time_count += 1 if self.time_count == 25: MainGame.money += 5 self.time_count = 0
向日葵加入到窗口中
def display_sunflower(self): MainGame.window.blit(self.image, self.rect)
豌豆射手類
class PeaShooter(Plant): def __init__(self, x, y): super(PeaShooter, self).__init__() # self.image 為一個(gè) surface self.image = pygame.image.load('imgs/peashooter.png') self.rect = self.image.get_rect() self.rect.x = x self.rect.y = y self.price = 50 self.hp = 200 # 6 發(fā)射計(jì)數(shù)器 self.shot_count = 0
增加射擊方法
def shot(self): # 6 記錄是否應(yīng)該射擊 should_fire = False for zombie in MainGame.zombie_list: if zombie.rect.y == self.rect.y and zombie.rect.x < 800 and zombie.rect.x > self.rect.x: should_fire = True # 6 如果活著 if self.live and should_fire: self.shot_count += 1 # 6 計(jì)數(shù)器到25發(fā)射一次 if self.shot_count == 25: # 6 基于當(dāng)前豌豆射手的位置,創(chuàng)建子彈 peabullet = PeaBullet(self) # 6 將子彈存儲(chǔ)到子彈列表中 MainGame.peabullet_list.append(peabullet) self.shot_count = 0
將豌豆射手加入到窗口中的方法
def display_peashooter(self): MainGame.window.blit(self.image, self.rect)
豌豆子彈類
class PeaBullet(pygame.sprite.Sprite): def __init__(self, peashooter): self.live = True self.image = pygame.image.load('imgs/peabullet.png') self.damage = 50 self.speed = 10 self.rect = self.image.get_rect() self.rect.x = peashooter.rect.x + 60 self.rect.y = peashooter.rect.y + 15 def move_bullet(self): # 7 在屏幕范圍內(nèi),實(shí)現(xiàn)往右移動(dòng) if self.rect.x < scrrr_width: self.rect.x += self.speed else: self.live = False # 7 新增,子彈與僵尸的碰撞 def hit_zombie(self): for zombie in MainGame.zombie_list: if pygame.sprite.collide_rect(self, zombie): # 打中僵尸之后,修改子彈的狀態(tài), self.live = False # 僵尸掉血 zombie.hp -= self.damage if zombie.hp <= 0: zombie.live = False self.nextLevel() # 7闖關(guān)方法 def nextLevel(self): MainGame.score += 20 MainGame.remnant_score -= 20 for i in range(1, 100): if MainGame.score == 100 * i and MainGame.remnant_score == 0: MainGame.remnant_score = 100 * i MainGame.shaoguan += 1 MainGame.produce_zombie += 50 def display_peabullet(self): MainGame.window.blit(self.image, self.rect)
僵尸類
class Zombie(pygame.sprite.Sprite): def __init__(self, x, y): super(Zombie, self).__init__() self.image = pygame.image.load('imgs/zombie.png') self.rect = self.image.get_rect() self.rect.x = x self.rect.y = y self.hp = 1000 self.damage = 2 self.speed = 1 self.live = True self.stop = False # 9 僵尸的移動(dòng) def move_zombie(self): if self.live and not self.stop: self.rect.x -= self.speed if self.rect.x < -80: # 8 調(diào)用游戲結(jié)束方法 MainGame().gameOver() # 9 判斷僵尸是否碰撞到植物,如果碰撞,調(diào)用攻擊植物的方法 def hit_plant(self): for plant in MainGame.plants_list: if pygame.sprite.collide_rect(self, plant): # 8 僵尸移動(dòng)狀態(tài)的修改 self.stop = True self.eat_plant(plant) # 9 僵尸攻擊植物 def eat_plant(self, plant): # 9 植物生命值減少 plant.hp -= self.damage # 9 植物死亡后的狀態(tài)修改,以及地圖狀態(tài)的修改 if plant.hp <= 0: a = plant.rect.y // 80 - 1 b = plant.rect.x // 80 map = MainGame.map_list[a][b] map.can_grow = True plant.live = False # 8 修改僵尸的移動(dòng)狀態(tài) self.stop = False # 9 將僵尸加載到地圖中 def display_zombie(self): MainGame.window.blit(self.image, self.rect)
主程序
class MainGame(): # 2 創(chuàng)建關(guān)數(shù),得分,剩余分?jǐn)?shù),錢數(shù) shaoguan = 1 score = 0 remnant_score = 100 money = 200 # 3 存儲(chǔ)所有地圖坐標(biāo)點(diǎn) map_points_list = [] # 3 存儲(chǔ)所有的地圖塊 map_list = [] # 4 存儲(chǔ)所有植物的列表 plants_list = [] # 7 存儲(chǔ)所有豌豆子彈的列表 peabullet_list = [] # 9 新增存儲(chǔ)所有僵尸的列表 zombie_list = [] count_zombie = 0 produce_zombie = 100 # 1 加載游戲窗口 def init_window(self): # 1 調(diào)用顯示模塊的初始化 pygame.display.init() # 1 創(chuàng)建窗口 MainGame.window = pygame.display.set_mode([scrrr_width, scrrr_height]) # 2 文本繪制 def draw_text(self, content, size, color): pygame.font.init() font = pygame.font.SysFont('kaiti', size) text = font.render(content, True, color) return text # 2 加載幫助提示 def load_help_text(self): text1 = self.draw_text('1.按左鍵創(chuàng)建向日葵 2.按右鍵創(chuàng)建豌豆射手', 26, (255, 0, 0)) MainGame.window.blit(text1, (5, 5)) # 3 初始化坐標(biāo)點(diǎn) def init_plant_points(self): for y in range(1, 7): points = [] for x in range(10): point = (x, y) points.append(point) MainGame.map_points_list.append(points) print('MainGame.map_points_list', MainGame.map_points_list) # 3 初始化地圖 def init_map(self): for points in MainGame.map_points_list: temp_map_list = list() for point in points: # map = None if (point[0] + point[1]) % 2 == 0: map = Map(point[0] * 80, point[1] * 80, 0) else: map = Map(point[0] * 80, point[1] * 80, 1) # 將地圖塊加入到窗口中 temp_map_list.append(map) print('temp_map_list', temp_map_list) MainGame.map_list.append(temp_map_list) print('MainGame.map_list', MainGame.map_list) # 3 將地圖加載到窗口中 def load_map(self): for temp_map_list in MainGame.map_list: for map in temp_map_list: map.load_map() # 6 增加豌豆射手發(fā)射處理 def load_plants(self): for plant in MainGame.plants_list: # 6 優(yōu)化加載植物的處理邏輯 if plant.live: if isinstance(plant, Sunflower): plant.display_sunflower() plant.produce_money() elif isinstance(plant, PeaShooter): plant.display_peashooter() plant.shot() else: MainGame.plants_list.remove(plant) # 7 加載所有子彈的方法 def load_peabullets(self): for b in MainGame.peabullet_list: if b.live: b.display_peabullet() b.move_bullet() # v1.9 調(diào)用子彈是否打中僵尸的方法 b.hit_zombie() else: MainGame.peabullet_list.remove(b) # 8事件處理 def deal_events(self): # 8 獲取所有事件 eventList = pygame.event.get() # 8 遍歷事件列表,判斷 for e in eventList: if e.type == pygame.QUIT: self.gameOver() elif e.type == pygame.MOUSEBUTTONDOWN: # print('按下鼠標(biāo)按鍵') print(e.pos) # print(e.button)#左鍵1 按下滾輪2 上轉(zhuǎn)滾輪為4 下轉(zhuǎn)滾輪為5 右鍵 3 x = e.pos[0] // 80 y = e.pos[1] // 80 print(x, y) map = MainGame.map_list[y - 1][x] print(map.position) # 8 增加創(chuàng)建時(shí)候的地圖裝填判斷以及金錢判斷 if e.button == 1: if map.can_grow and MainGame.money >= 50: sunflower = Sunflower(map.position[0], map.position[1]) MainGame.plants_list.append(sunflower) print('當(dāng)前植物列表長(zhǎng)度:{}'.format(len(MainGame.plants_list))) map.can_grow = False MainGame.money -= 50 elif e.button == 3: if map.can_grow and MainGame.money >= 50: peashooter = PeaShooter( map.position[0], map.position[1]) MainGame.plants_list.append(peashooter) print('當(dāng)前植物列表長(zhǎng)度:{}'.format(len(MainGame.plants_list))) map.can_grow = False MainGame.money -= 50 # 9 新增初始化僵尸的方法 def init_zombies(self): for i in range(1, 7): dis = random.randint(1, 5) * 200 zombie = Zombie(800 + dis, i * 80) MainGame.zombie_list.append(zombie) # 9將所有僵尸加載到地圖中 def load_zombies(self): for zombie in MainGame.zombie_list: if zombie.live: zombie.display_zombie() zombie.move_zombie() # v2.0 調(diào)用是否碰撞到植物的方法 zombie.hit_plant() else: MainGame.zombie_list.remove(zombie) # 1 開始游戲 def start_game(self): # 1 初始化窗口 self.init_window() # 3 初始化坐標(biāo)和地圖 self.init_plant_points() self.init_map() # 9 調(diào)用初始化僵尸的方法 self.init_zombies() # 1 只要游戲沒結(jié)束,就一直循環(huán) while not GAMEOVER: # 1 渲染白色背景 MainGame.window.fill((255, 255, 255)) # 2 渲染的文字和坐標(biāo)位置 MainGame.window.blit( self.draw_text( '當(dāng)前錢數(shù)$: {}'.format( MainGame.money), 26, (255, 0, 0)), (500, 40)) MainGame.window.blit( self.draw_text( '當(dāng)前關(guān)數(shù){},得分{},距離下關(guān)還差{}分'.format( MainGame.shaoguan, MainGame.score, MainGame.remnant_score), 26, (255, 0, 0)), (5, 40)) self.load_help_text() # 3 需要反復(fù)加載地圖 self.load_map() # 6 調(diào)用加載植物的方法 self.load_plants() # 7 調(diào)用加載所有子彈的方法 self.load_peabullets() # 8 調(diào)用事件處理的方法 self.deal_events() # 9 調(diào)用展示僵尸的方法 self.load_zombies() # 9 計(jì)數(shù)器增長(zhǎng),每數(shù)到100,調(diào)用初始化僵尸的方法 MainGame.count_zombie += 1 if MainGame.count_zombie == MainGame.produce_zombie: self.init_zombies() MainGame.count_zombie = 0 pygame.time.wait(10) pygame.display.update() def gameOver(self): MainGame.window.blit( self.draw_text( '游戲結(jié)束', 50, (255, 0, 0)), (300, 200)) print('游戲結(jié)束') pygame.time.wait(400) global GAMEOVER GAMEOVER = Trueif __name__ == '__main__': game = MainGame() game.start_game()
寫完的效果就是這樣啦
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